Skip to main content

Setting Up Your Project With URP

warning

This feature is only available from JMRSDK 4.24.1 onwards

  • Import the JMRSDK_URP.unitypackage
  • Install URP in your project using the following steps:
    • Window -> Package Manager -> Universal RP
  • Upgrade materials in the current project to URP materials using the following steps:
    • Navigate to Edit -> Render Pipeline -> Universal Render Pipeline -> Upgrade Project Materials to UniversalRP Materials
  • Create UniversalRenderPipeline Asset:
    • Right Click in the Asset Folder then Create -> Rendering -> Universal Render Pipeline -> Pipeline Asset (Forward Renderer)
  • Assign the pipeline asset you have created to the graphic settings:
    • Edit -> Project Settings -> Graphics
  • Add BlitMaterialFetch script to the Left and Right Camera in JMRMixedReality prefab under JMRRig -> JMRRenderer -> Head. This script will be in the JMRSDK_URP_Extension folder which you will get after installing the JMRSDK_URP package.
  • Add the custom render features, CustomBlitFeature_L & CustomBlitFeature_R to your pipeline asset renderer. In this case, we have UniversalRenderPipelineAsset_Renderer.
  • Replace the Standard shader in JMRSDK>Core>Resources>Shader with the one from JMRSDK_URP_Extension folder.